Field, Ambrose


Simulation and Reality: The New Sonic Objects

In Emmerson, S. (ed.) Music, Electronic Media and Culture. Aldershot: Ashgate: 36-55.

Language(s): English


Sound Object Transcontextuality Acousmatic Causal Listening Causality Reduced Listening Electroacoustic Music Perception Semiotics


In this chapter, the author notes that in electroacoustic music reality can be alluded to, represented or subverted by the composer, and that the representation of reality is now a compositional parameter that can be found at the heart of many contemporary electroacoustic approaches, be they acousmatic, soundscape/ecological, or even musique concrete. The author analyses ways in which these ideas can co-exist within a compositional medium extensively concerned with timbral manipulation. He defines and discusses the four main categories of a sonic-landscape’s morphology - hyper-real, real, virtual and non-real, and demonstrates that simple rhetorical codes can be used to help an audience generate their own extrinsic meanings within a planned compositional framework.

All references of the same author:


Field, Ambrose (1996). An Introduction to Discovery Strategy