Computer Music

Genres and Categories [G&C]  ]

This term covers a broad range of music created through the use of one or more computers. The computer may work as (assistant) composer. In this case one speaks of algorithmic composition. Alternatively the computer can be used as an instrument; that is, the computer is the place where the sounds are to be generated. Here one speaks of sound synthesis. The computer is sometimes brought on stage to create and manipulate sounds made during performance. Finally, the computer may analyse incoming performance information and "reply" in what is known as interactive composition. The former two possibilities sometimes necessitate a good deal of compilation time; the latter two belong to the category of real-time. More recently, music making has witnessed the extensive use of networked computers.


See also:

Adaptive Music, Automated Composition, Cellular Automata, Connectionism, Constraint-based Composition, FFT, Formalism, Generative Music, Grammar, Graphic Interface, Interactivity, Internet Music, Mapping, Object-oriented, Sonogram, Spectral Analysis, Spectralisme, Stochastic Music, Synthesis and Resynthesis Techniques, Synthesis Score




- Digital Music online course: Seminars on Digital Music ( English )
- Introduction à l’histoire et à l’esthétique des musiques électroacoustiques: Session 2 - Une nouvelle lutherie ( French )
- Introduction à l’histoire et à l’esthétique des musiques électroacoustiques: Session 3 - Du sonore à l’artistique: le timbre musical reconsidéré ( French )



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Buxton, William (1977a). Computer Music 1976/77: a Directory to Current Work
Buxton, William (1978). Computers and the Composer: an Introductory Survey
Buxton, William A. S. (1977b). A Composer’s Introduction to Computer Music
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Cadoz, Claude (1988). Informatique et outil de création musicale
Caesar, Rodolfo (2006). Un peu de tout entre l’analyse, l’écoute et la composition
Camurri, Antonio, Trocca, Riccardo (2000). Movement and Gesture in Intelligent Interactive Music Systems
Cascone, Kim (2000). The Aesthetics of Failure: “Post-Digital Tendencies in Contemporary Computer Music
Cascone, Kim (2003). Grain, Sequence, System: Three Levels of Reception in the Performance of Laptop Music
Castanet, Pierre-Albert (2001a). Voyages en Nouvelles Atlantide
Castanet, Pierre-Albert (2002). Le jeu des “contraires tangibles”: de quelques “accidents passagers” dans l’art sonore de Gilles Racot
Chadabe, Joel (1972). Le principe du voltage-control et ses implications pour le compositeur
Chadabe, Joel (1983). Interactive Composing: An Overview
Chadabe, Joel (1999a). The Performer is Us
Chadabe, Joel (1999b). A Brief Overview of Otto Laske’s Work
Chadabe, Joel (2000a). Devices I have Known and Loved
Chadabe, Joel (2000b). Remarks on Computer Music Culture
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Dashow, James (2002). Looking into Sequence Symbols
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Daubresse, Eric, Assayag, Gerard (2000). Technology and Creation - The Creative Evolution
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Davies, Hugh (1992). New Musical Instruments in the Computer Age: Amplified Performance Systems and Related Examples of Low-level Technology
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Davis, Deta S. (1988). Computer Applications in Music: A Bibliography
Delalande, François (1989). Éléments d’analyse de la stratégie de composition
Delalande, François, Gayou, Evelyne (2001). Xenakis et le GRM
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Després, Alain (1988). L’UPIC en temps réel
Di Scipio, Agostino (1994a). Formal Processes of Timbre Composition Challenging the Dualistic Paradigm of Computer Music: A Study in Composition Theory (II)
Di Scipio, Agostino (1994b). Micro-time Sonic Design and Timbre Formation
Di Scipio, Agostino (1995c). On Different Approaches to Computer Music as Different Models of Compositional Design
Di Scipio, Agostino (2000). An Analysis of Jean-Claude Risset’s {Contours}
Di Scipio, Agostino (2001a). Clarification on Xenakis: The Cybernetics of Stochastic Music
Di Scipio, Agostino (2002a). A Story of Emergence and Dissolution: Analytical Sketches of Jean-Claude Risset’s {Contours}
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Divilbiss, J. L. (1964). The Real-Time Generation of Music with a Digital Computer
DOATI, Roberto (1984). Symmetry, Regularity, Direction, Velocity