Generative Music

Structure, Musical [Str]  >  Formalism  ]

Generative Music concerns works that are totally process based. Generative works generally do not involve exact repetition and, when not resulting in a fixed composition, tend not to be identical between performances. This term is both used in conjunction with early process pieces by members of the school of minimalism (e.g., Steve Reich) and those involved with relevant digital algorithmic works.


See also:

Algorithm, Cellular Automata, Formalism



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Alphabetical order - Chronological order

Brown, Andrew R. (2002). Opportunities for Evolutionary Music Composition
Burraston, D. (2006). Generative Music and Cellular Automata
Burton, Anthony R., Vladimirova, Tanya (1999). Generation of Musical Sequences with Genetic Techniques
Collins, Nick (2002a). Experiments with a New Customisable Interactive Evolution Framework
Collins, Nick (2003a). Generative Music and Laptop Performance
Dahlstedt, Palle (2001). A MutaSynth in Parameter Space: Interactive composition through evolution
Degazio, Bruno (1999). La evolución de los organismos musicales (The evolution of musical organisms)
Dorin, Alan (2001). Generative Processes in the Electronic Arts
Harley, James (1991). Generative Processes in Algorithmic Composition: Chaos and Music
Mandelis, James, Husbands, Phil (2004). Don’t Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
McAlpine, Kenneth, Miranda, Eduardo, Hoggar, Stuart (1999). Making Music with Algorithms: A Case-Study System
Miranda, Eduardo Reck (1999a). De los orígenes de la música a la vida artificial (From the origins of music to Artificial Life)
Visell, Yon (2004). Spontaneous Organisation, Pattern Models, and Music