Structure, Musical [Str]  ]

A concept used increasingly in describing electroacoustic work in which ’layers’ of sound (or sound types) are developed throughout a work, normally at a density whereby the listener can follow each layer. This form of horizontal thinking might be seen to be the equivalent of counterpoint in, for example, Renaissance music.



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ASUAR, José Vicente (1972a). Música con Computadores: ¿cómo hacerlo..? (Music with computers: how to do it..?)
Field, Ambrose (1996). An Introduction to Discovery Strategy
Schütze, Stephan (2003). The Creation of an Audio Environment as Part of a Computer Game World: The design for {Jurassic Park - Operation Genesis} on the XBOX™ as a broad concept for surround installation creation


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